Today I wanted to compare and contrast two kinds of zombies in video games. Our examples come from Capcom’s baby-boomer Resident Evil series and Valve’s horror movie powerhouse Left 4 dead.

-The horde of the undead are shown to have a gray skin tone.(not enough fiber in their diets)

-They have a need to harm living humans. (there must be some kind of zombie 101 class or something)

-Bullets burn them. (Unless its a BB gun, in that case RUN!)

-They forget all forms of human behavior. (Though it would be weird meeting a zombie who says, “Pardon me sir, but I’m very hungry and must feast upon your neck.)

-They’re normally not naked! (God, that would be disgusting. It also reminds me of zombie strippers; at least they’re distracted with taking their clothes off, then again I would be too…)

Capcom’s zombies move slow and gives the player no problem preparing a shot. (Hell, they’ll even get in line for you to decorate their heads with bullets.) Valve’s zombies, on the other hand, move as swift as a lion jumping over any and all things just to get near you. (Note to self: don’t wear TAG during a zombie attack.)

Capcom’s zombies bite your neck and sometimes your crotch. (Zombies have needs too I guess.) While Valve’s elite track team veterans will run up to you and start beating you up for your lunch money. (Seriously, if you took Rocky from the first movie and made him try to survive that kind of zombie horde, he would look exactly the same as he did at the end of the first movie, minus more teeth.)

Capcom’s zombies always knows with you are at all times, even when you don’t think they do. (They can see through walls!) Valve’s track team will normally take break from running and sit down and ignore you. (Hell, they even vomit on the floor because they were running for too long.)

That’s all the time I have today, see you guys next time!

Today’s quote: Lightmatt once said: “Congratulations! You have been assassinated!”